1. Most Likely
Everyone sits in a circle and one player asks a “most likely” question, like “Who would be most likely to accost Channing Tatum in public?” or “Who would be most likely to eat someone else’s sandwich from the refrigerator at work?”
On the count of three, everyone points to whoever they think would be most likely to do whatever act was mentioned. You have to take a drink for every person who’s pointing at you (so if seven people think you’d accost Channing Tatum, you have to take seven drinks).
2. Straight Face
All players write sentences on small pieces of paper. What kind of sentences? Ones that are ridiculous or inappropriate; ones that anyone would struggle to read (or hear) while keeping a straight face.
One at a time, each player will choose a slip of paper and attempt to read whatever is written on it without giggling or cracking a smile. If they fail, they have to drink.
3.Never Have I Ever
Never Have I Ever is a great game to know your friends’ secrets! You have to share something that you have never done before and the people who have will take a sip of their drink. For example, when I say, “Never have I ever been arrested,” all those in the group who have been arrested will have a drink. The key here is to make your friends admit their embarrassing stories so watch out for what you say!
In this game being bad at drawing will get you drunk.
Players take turns being the timer and being the artist. At the beginning of each round, the timer will whisper a word to the artist and start the clock. As the artist draws the word on a large pad of paper, the rest of the players shout out what they think the picture is supposed to be.
After someone guesses correctly, the timer looks at how many seconds have passed. The artist has to take a drink for every 20 seconds that went by before someone figured out what they were drawing. For example: If 1 minute and 40 seconds elapsed, they’d have to take five gulps of their drink.
If the artwork is so indiscernible that the group just gives up trying to guess, the artist has to take a shot.
5.Bite the Bag
Put a bag on the ground and have everyone stand in a circle around it. One by one, each player has to lean over and pick up the bag using their mouth. You can *not* use your hands in any way (for grabbing the bag or for balancing purposes). If you can’t pick up the bag, you have to drink.
After everyone makes an attempt, it’s on to round two! Someone snips an inch off the top of the bag and each player tries again. Round three? Another inch is trimmed off. Round four? You get the picture. This keeps going and going until all that’s left of the bag is the very bottom.
6.Attached at the Hip
An awesome ice breaker for your guests – this game will get them close, quite literally! So, you scribble body parts on pieces of paper and put them together. Everyone makes a team of two and picks up two chits. They have to make sure that the body parts mentioned in the chits touch each other or are ‘attached’ for as long as they can. Every time someone separates, they take a shot.
Flip Cup is a good starter for a house party. There are two teams competing against each other. Both teams stand on opposite sides of the table and keep their cups with drinks at the edge. Everyone must finish their drink and flip the cup with there fingers to the upside-down position before the next member begins. First team to complete this wins.
One of the easiest games, each player starts counting a number and says it aloud, except 7 and its multiples, in which case, you say buzz. If you don’t, you drink. Simple!
Each player needs two cups (one that’s full of some sort of alcoholic beverage and one that’s empty) and a spoon. Participants have one minute to transfer as much of their drink as possible from one cup to the other using the spoon. When the minute is up, you have to drink whatever’s left in the original cup.
10.True or False Storytime
Everyone writes down various nouns on pieces of paper. When it’s your turn, you select a piece, and roll the dice (not letting anyone see what number you rolled).
If you roll an even number, you need to tell a true story from your life involving whatever was written on the piece of paper. If you roll an odd number, you make a story up.
For example: If the piece of paper said “mosquito” and you rolled a two, you could tell that story about the time a mosquito bit you on your nipple while you were camping; if you rolled a three, you’d make up a story about a mosquito flying up your nose while you were making out with your high school boyfriend.
Everyone listens to your story and guesses if it’s true or false. If they’re wrong, *they* drink; if they’re right, *you* drink (one gulp for every person who guesses correctly).